Opened 7 years ago

Closed 3 years ago

#9792 closed feature request (invalid)

SCI: GK1: Add option to disable cursor scaling?

Reported by: GermanTribun Owned by: sev-
Priority: normal Component: Engine: SCI
Version: Keywords: sci32
Cc: Game: Gabriel Knight 1


In the German version of the game with the newest snapshot, the mouse cursor in the game (when you've selected an icon) is not hi-res, while the other parts of the controls are.

Change History (5)

comment:1 by GermanTribun, 7 years ago

Summary: Icon mouse cursor not hi-resSCI: GK1 Icon mouse cursor not hi-res

comment:2 by m-kiewitz, 7 years ago

It seems that the cursor is not really hires, but simply not upscaled.

We do upscale mouse cursors (we do so for all SCI games, that have a hires option including King's Quest 6), that's why it's bigger and looks basically like in the regular version.

We may include an option to disable this feature.

comment:3 by csnover, 7 years ago

Keywords: sci32 added
Priority: normallow
Summary: SCI: GK1 Icon mouse cursor not hi-resSCI: GK1: Add option to disable cursor scaling?
Type: defectenhancement

Thanks for your report! As m-kiewitz mentioned, the behaviour you are describing is the correct and normal behaviour. GK1 does not have high-resolution cursors, so ScummVM upscales the game’s low-resolution cursors when in high-resolution mode so they are rendered at the correct size. (Without scaling, the cursors are 1/4 of the size that they were designed to be.)

We may include an option to disable this feature.

I don’t personally feel like there is any benefit in such an option since it only hurts usability, but in the interest of not making unilateral decisions, I will leave this ticket open as an enhancement request for the moment.

comment:4 by csnover, 6 years ago

Priority: lownormal

comment:5 by sev-, 3 years ago

Owner: set to sev-
Resolution: invalid
Status: newclosed

It is just the limitation in the game data, as described by csnover.

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