Opened 4 years ago
Last modified 3 years ago
#9792 new enhancement
SCI: GK1: Add option to disable cursor scaling?
Reported by: | GermanTribun | Owned by: | |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 | |
Cc: | Game: | Gabriel Knight 1 |
Description
In the German version of the game with the newest snapshot, the mouse cursor in the game (when you've selected an icon) is not hi-res, while the other parts of the controls are.
Change History (4)
comment:1 by , 4 years ago
Summary: | Icon mouse cursor not hi-res → SCI: GK1 Icon mouse cursor not hi-res |
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comment:2 by , 4 years ago
comment:3 by , 4 years ago
Keywords: | sci32 added |
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Priority: | normal → low |
Summary: | SCI: GK1 Icon mouse cursor not hi-res → SCI: GK1: Add option to disable cursor scaling? |
Type: | defect → enhancement |
Thanks for your report! As m-kiewitz mentioned, the behaviour you are describing is the correct and normal behaviour. GK1 does not have high-resolution cursors, so ScummVM upscales the game’s low-resolution cursors when in high-resolution mode so they are rendered at the correct size. (Without scaling, the cursors are 1/4 of the size that they were designed to be.)
We may include an option to disable this feature.
I don’t personally feel like there is any benefit in such an option since it only hurts usability, but in the interest of not making unilateral decisions, I will leave this ticket open as an enhancement request for the moment.
comment:4 by , 3 years ago
Priority: | low → normal |
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It seems that the cursor is not really hires, but simply not upscaled.
We do upscale mouse cursors (we do so for all SCI games, that have a hires option including King's Quest 6), that's why it's bigger and looks basically like in the regular version.
We may include an option to disable this feature.