Opened 6 years ago
Closed 6 years ago
#9751 closed defect (wontfix)
SCI: GK2: Gabriel Knight PPC Scanlines
|Reported by:||2Mourty||Owned by:||csnover|
|Cc:||Game:||Gabriel Knight 2|
Scumm Version: 1.10git PPC
PPC (Mac OS) Platform
I selected the scanline option for rendering the game videos (black line video) and it does not work. Videos display without scanlines.
Change History (2)
comment:1 by , 6 years ago
|Summary:||SCI GK2 Gabriel Knight PPC Scanlines → SCI: GK2: Gabriel Knight PPC Scanlines|
comment:2 by , 6 years ago
|Status:||new → closed|
Per the previous comment, I think this change would end up being more trouble than it is worth, so I am going to close this ticket. However, if someone wishes to open a pull request with a patch, this change can be reconsidered again at that point.
Note: See TracTickets for help on using tickets.
Thanks for your report!
The GOG and Steam versions of GK2 include patches to the game scripts that disable black-lined video, so the ScummVM GUI toggle does not do anything (the game never requests black-lined video).
You may try moving/renaming
PATCHESdirectory to restore the original video playback code, which will make the toggle work, but this isn’t really supported and may cause other problems.
I am still evaluating whether this is something that we can/should deal with. Unconditionally forcing black-lined video when the option is enabled would incorrectly render if someone chooses to use “little movie” mode, and I don’t know if there are other places in the game (or in other SCI32 games) that intentionally did not use the black-lined video flag even in “big movie” mode. Also, games provide brightness boost information in conjunction with the black-lined video flag to try to partially mitigate the fact that the black lines make the video darker; if the calls don’t include brightness information, then the videos will render too darkly if we force it on.