Opened 20 months ago

Closed 4 months ago

#9747 closed defect (invalid)

SCI: SQ6: Pathfinding breaks on Polysorbate LX

Reported by: Zeith78 Owned by: bluegr
Priority: normal Component: Engine: SCI
Keywords: sci32, pathfinding Cc:
Game: Space Quest 6

Description

When walking around on Polysorbate LX at the beginning it feels like the pathfinding sometimes seems to regress. Sometimes the pathfinding just seems to get less accurate over time. Sometimes it stops working all together and you are unable to move and the only way to fix it is to reload a save game.

Change History (6)

comment:1 Changed 20 months ago by Zeith78

ScummVM version: 1.10.0git3185-g519719db46
Language: English
Game version: CD
Platform: Windows 10 x64 1703

comment:2 Changed 20 months ago by csnover

Keywords: sci32 added
Summary: SCI32: Space Quest 6 Pathfinding regression on Polysorbate LXSCI32: SQ6: Pathfinding breaks on Polysorbate LX

Thanks for your report! I have a couple questions:

  • Do you have a save game that you could attach where Roger is stuck?
  • Can you provide any reproduction steps, or at least describe a place or action that seems to cause Roger to get stuck?

comment:3 Changed 20 months ago by csnover

Summary: SCI32: SQ6: Pathfinding breaks on Polysorbate LXSCI: SQ6: Pathfinding breaks on Polysorbate LX

comment:4 Changed 20 months ago by Zeith78

Sadly I dont have any savegames where he's stuck, but I'll try and reproduce it. It has only happened at the beginning when you walk around in Polysorbate LX. Hasnt happened anywhere else for me. I can use the controls at the bottow when it happened, Roger just cant walk anywhere regardless of where I clicked on the screen. He just stands still. I will try and reproduce it.

comment:5 Changed 15 months ago by csnover

Keywords: pathfinding added

comment:6 Changed 4 months ago by bluegr

Owner: set to bluegr
Resolution: invalid
Status: newclosed

Judging by the descriptions given and the lack of a saved game, this cannot be reliably reproduced. Closing as invalid.

Note: See TracTickets for help on using tickets.