MMC64: save actor state
|Reported by:||SF/tobigun||Owned by:||Kirben|
At the moment the C64 specific status of an actor (ActorC64) is not stored in savegames. This state also contains the _miscflags variable which stores e.g. if a kid is dead, if it used the strong-o-mat, if a kid is Ed's enemy and similar things. So for instance if a kid used the strong-o-mat and the game was saved and loaded afterwards the kid is not strong anymore.
This patch adds all C64 specific state vars to the serializer so they will be saved. I don't know if all of these vars have to be saved. In addition I had to move all these vars from the ActorC64 to the Actor class as it did not seem to be possible to add the ActorC64 vars directly.
Ticket imported from: #3094717. Ticket imported from: patches/1342.