Opened 15 years ago

Closed 15 years ago

Last modified 6 years ago

#9025 closed patch

GP2XWIZ: Basic backend support (derives from SDL backend).

Reported by: djwillis Owned by: djwillis
Priority: normal Component: Port: GP2XWiz
Version: Keywords:
Cc: Game:

Description

Attached is an archive of the /platform/backends/gp2xwiz from the basic GP2XWIZ backend I have been working on.

There are also patches to configure and one change to /platform/backends/sdl/main.cpp (an #ifdef) that I will post diffs for later. I only have a zip of the backend with me and I wanted to get the patch in ASAP to match the alpha test release I made at http://scummvm.distant-earth.com/wp/?p=66.

Built against SVN rev. 41101.

Assuming the code looks reasonable I would like permission to commit and then continue development against SVN rather than locally.

Ticket imported from: #2799862. Ticket imported from: patches/1130.

Attachments (1)

gp2xwiz-backend.zip (16.6 KB ) - added by djwillis 15 years ago.
Archive of /platform/backends/gp2xwiz

Download all attachments as: .zip

Change History (5)

by djwillis, 15 years ago

Attachment: gp2xwiz-backend.zip added

Archive of /platform/backends/gp2xwiz

comment:1 by fingolfin, 15 years ago

Some remarks: * Please document in the "trick" in module.mk where you include the SDL module.mk * minor point: If I was you, I'd switch from using tons of #defines to enums. Much safer to use (no need to write "0" as "(0)" for example ;) * Why #define TRUE and FALSE instead of using true and false (which as integers have values 1 and 0, by the way, just as your TRUE and FALSE ;)

But overall, the code looks OK to me. Go ahead and commit it, if you like.

comment:2 by djwillis, 15 years ago

Committed updated version of this patch addressing most of Fingolfin's comments in 41156.

John

comment:3 by djwillis, 15 years ago

Status: newclosed

comment:4 by digitall, 6 years ago

Component: Port: GP2XWiz
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