Opened 15 years ago

Closed 15 years ago

Last modified 6 years ago

#8945 closed patch

GC/WII: Component cable autodetection on Gamecube

Reported by: hkzlab Owned by: dhewg
Priority: normal Component: Port: Wii
Version: Keywords:
Cc: Game:


On the Wii you can choose progressive as your favourite/default video mode, so ScummVM runs in 480p without problems... but that is not possible (or is a lot harder) on the Cube. Running ScummVM from SDload always gives me an interlaced video mode (480i) no matter what i try, so i produced a little example patch (using code from snes9x-gx) that does component cable detection and activates progressive output on the Cube.

So far it gave me no problems, i've tested it against SVN revision 35490.

Ticket imported from: #2459371. Ticket imported from: patches/1050.

Attachments (1)

gamecube-480p-detect.patch (511 bytes ) - added by hkzlab 15 years ago.
Gamecube component cable detection patch

Download all attachments as: .zip

Change History (6)

by hkzlab, 15 years ago

Attachment: gamecube-480p-detect.patch added

Gamecube component cable detection patch

comment:1 by bluegr, 15 years ago

Thanks for your submission, but this is a patch, not a feature request

Moving to the appropriate section

comment:2 by fingolfin, 15 years ago

Owner: set to dhewg
Summary: [GC/Wii] Component cable autodetection on GamecubeGC/WII: Component cable autodetection on Gamecube

comment:3 by dhewg, 15 years ago

the problem is sdload: it just overwrites the video info. didn't catch that, because i used geckoloader.

thx for the patch, commited!

but i wonder why this isn't in libogc...

comment:4 by dhewg, 15 years ago

Status: newclosed

comment:5 by digitall, 6 years ago

Component: Port: Wii
Note: See TracTickets for help on using tickets.