Opened 16 years ago

Closed 16 years ago

Last modified 12 months ago

#888 closed defect (invalid)

WIN: Generic Intro Crashes

Reported by: SF/muncher666 Owned by: SF/ender
Priority: low Component: Port: Win32
Keywords: Cc:
Game:

Description

Under ScummVM version 0.4.1, I'm having seemingly
random crashes under pretty much every game I've
tried, usually at the intro. Most of the games I've tried
were CD games, and yes, I have tried copying the files
to CD, to no avail. A good example is when I start up
Indy 4, it gets past the beginning part of the Indy 4 (cd
version) and after Indy speaks his first line, the game
hangs (along with the whole computer) and a really small
(a couple of pixels thick) line obscures the very top of
the text. Like the top of the text has been smudged or
scrambled.

This happens (or something similar) with almost every
game I've tried it on. I'm running Windows ME on an
Athlon 1100 with a TNT2 graphics card, 64 meg of ram,
generic inbuilt PCI soundcard (equivalent to a Vibra 128,
I believe) - so I don't see any problem with the
hardware. It runs perfectly on my machine at home. Any
ideas?

Allan.

Ticket imported from: #754864. Ticket imported from: bugs/888.

Change History (10)

comment:1 by fingolfin, 16 years ago

" I have tried copying the files to CD" - I guess you meant you
tried copying the files to *HD*, right?

comment:2 by fingolfin, 16 years ago

Summary: Generic Intro Crashes (under WinME)WIN: Generic Intro Crashes

comment:3 by SF/muncher666, 16 years ago

Yes, I meant HD. :)

I've managed to get it running for about 5-6 minutes at a
time by forcing it to use adlib emulation, but it still randomly
hangs after that.

comment:4 by SF/ender, 16 years ago

This has to be either an SDL or video/audio driver
problem.

What SDL version are you running? You may want to consider
the following:

- Upgrade/downgrade your SDL libraries
- Upgrade/download your video/audio drivers
- Try turning down the DirectX audio and graphics
acceleration levels. I forget where in the control panel
you do this...

comment:5 by SF/ender, 16 years ago

Priority: normallow

comment:6 by SF/jamieson630, 16 years ago

You said you got the games to run longer by using Adlib
emulation. I have a couple of questions to gauge whether it's
at all related to the music engine:

(1) What happens if you use the -enull option? This takes
your music synth hardware/drivers out of the loop and may
indicate if those are causing a problem.

(2) You said the games work fine on your "machine at home".
What are the specs for that machine? Of course, the music
hardware is of particular interest for my purposes.

comment:7 by SF/jamieson630, 16 years ago

Oh, also note that ANY bug reports should be based on the
latest CVS copy of ScummVM. The release version (0.4.1)
does not include a number of bug fixes and upgrades that
happen daily in the CVS build. Reporting bugs from 0.4.1 that
are already fixed in the CVS version just wastes developers'
time.

comment:8 by SF/ender, 16 years ago

Closing as the user has not submitted further information.

comment:9 by SF/ender, 16 years ago

Owner: set to SF/ender
Resolution: invalid
Status: newclosed

comment:10 by digitall, 12 months ago

Component: --Unset--Port: Win32
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