Opened 15 years ago
Closed 15 years ago
Last modified 4 years ago
#8769 closed patch
KYRA2: correct platform and talkie flags for sequence player
|Reported by:||athrxx||Owned by:|
This patch corrects the platform and talkie flags within the sequence player (I have now checked the disasms for all three floppy versions, too).
I also got rid of seq_generateFixedRandomValue() and used _rdn.getRandomNumberRng() for the final ("frash") sequence. My first assumption that the towns and floppy versions might use a non initialized random number generator (thus always generating exactly the same values) was wrong. It still makes no sense to me that the sequence playback time is determined at random here, but I even played through the original towns version to verify this. Only the DOS CD-ROM version has a fixed playback time which exactly matches the song length.
Ticket imported from: #1864214. Ticket imported from: patches/874.
Change History (5)
by , 15 years ago
comment:1 by , 15 years ago
|Status:||new → closed|
comment:2 by , 15 years ago
Thanks for the patch, committed without modification.
comment:3 by , 5 years ago
|Component:||→ Engine: Kyra|
comment:4 by , 4 years ago
|Game:||→ Kyrandia 2|
correct platform and talkie flags for sequence player