KYRA1: Adjusting the intro scrolling
|Reported by:||eriktorbjorn||Owned by:||eriktorbjorn|
This is based on a discussion I had with LordHoto yesterday.
At the beginning of the Kyra 1 intro, the screen scrolls down to show the land. There are two slight problems here:
* When the first explosion happens, the background for it doesn't line up right with the rest of the background. (This is barly noticeable, and apparently happens in the original as well.)
* The screen scrolls one pixel at a time, and the delay between each step is supposed to be one "tick". My computer isn't fast enough to do this, except with the 1x scaler. As a result, ScummVM doesn't even process repaint events, and the scroll still takes longer than it's supposed to.
This patch attempts to fix both these problems.
Now, since I don't understand the Kyra screen page handling, there's a certain amount of "shotgun debugging" behind the patch. Any "Why did you...?" question is likely to get a "Well, it seemed to work." reply. :-)
Ticket imported from: #1549054. Ticket imported from: patches/675.