New Lure of the Temptress module
|Reported by:||dreammaster||Owned by:||Kirben|
|Cc:||Game:||Lure of the Temptress|
Hi everyone. As a part time project I've been gradually disassembling the executable for Lure of the Temptress, since it's now freeware, to make a ScummmVM module for it, and I'm now at a stage where I figured others might like to see my work.
So far, the full introduction sequence runs (without music), and the first screen is displayed (although without foreground objects like the player or any animations). The menu works, so you can see the credits or quit game.
The zip file attached to this message contains three files.. the new ScummVM Lure module, a new file 'disk0.vga' that contains resources I've identified and extracted so far from the Lure.exe file, and a zip file for a simple tool I wrote to create the disk0.vga from a copy of the lure.exe file.
To get the module up and running, you'll just need to uncompress the lure.zip file in your ScummVM folder and add an entry for it in the plugins.cpp file.
I'm currently in the middle of figuring out the formats for the room data - since I'm disassembling the original executable, this project isn't going to see rapid development, but I'm going to be sticking at it.
Ticket imported from: #1374870. Ticket imported from: patches/598.