id summary reporter owner description type status priority component version resolution keywords cc game 8442 Fix hanging descheduled entry/exit scripts SF/albeu Kirben "{{{#!Markdown When an entry or exit script get descheduled it is never scheduled again. This is due to the ""script cycle"" thing for he games. runEntryScript and runExitScript aren't setting the cycle field in the script slot. So they can't be scheduled again as runAllScripts expect a value >= 0. The patch fix this for scumm games, dunno if that's correct for the he games however. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1233352. Ticket imported from: patches/547. }}}" patch closed normal Engine: SCUMM