Thumbnails for ScummEngine
|Reported by:||lordhoto||Owned by:||fingolfin|
after 1 and a half day hard work noe here is it, a first version of my thumbnail patch. It contains a small bugfix for ListWidget also and a basic implementation of a GraphicsWidget.
Currently TODO: - save thumbnails into the save file and _NOT_ to a seperate file - extend ScummEngine::createThumbnail to include text in COMI (maybe in HE games too?) - maybe move some code to different files - get the thumbnail code also to work with non 16 bit overlays - extend GraphicsWidget to convert gfx data automaticly to current OverlayColor - maybe current thumbnail save isn't endian save (i think it isn't but can't test it)
Currently DONE: - a basic thumbnail 'scaler' - saving thumbnail to a file with .tmb at the end - extending the save/load dialog of the scummengine - fixing a bug with ListWidget (now in the save dialog you can input the savegamename and after that you can press "save" and the savegamename is saved before you have to press enter to get it to work)
I hope haven't forgotten anything :)
cya and have fun while using the patch
Ticket imported from: #1163026. Ticket imported from: patches/510.