Opened 19 years ago

Closed 19 years ago

Last modified 5 years ago

#8378 closed patch

common/list enhancement

Reported by: SF/h00ligan Owned by: fingolfin
Priority: normal Component: --Other--
Version: Keywords:
Cc: Game:

Description

This patch extends Common:List template in following ways: - adds methods for items insertion/rearrangment by specified comparision function (reorder_up, reorder_down,insert) - adds optimized memory allocation List assignment - adds locate,remove & some other usefull methods - adds explicit inline

Ticket imported from: #1083548. Ticket imported from: patches/483.

Attachments (2)

List.patch.bz2 (1.9 KB ) - added by SF/h00ligan 19 years ago.
List.patch
List.2.patch.bz2 (363 bytes ) - added by SF/h00ligan 19 years ago.

Download all attachments as: .zip

Change History (14)

by SF/h00ligan, 19 years ago

Attachment: List.patch.bz2 added

List.patch

comment:1 by SF/h00ligan, 19 years ago

- some methods renamed to right form (e.g push_back -> pushBack)

comment:2 by sev-, 19 years ago

Fingolfin, may you, please, take a look at it? SAGA patch depends on this.

comment:3 by sev-, 19 years ago

Owner: set to fingolfin

comment:4 by fingolfin, 19 years ago

The method names are actually the way they are on purpose, even though that's a violation of our code formatting conventions -- one of the few exceptions. Reasoning: the names/methods match the Std C++ lib. I still want to go over to using the Std C++ lib one day, and this way it's relatively easy.

comment:5 by fingolfin, 19 years ago

* Adding an explicit "inline" keyword is not necessary. Method definitions done inside the class declaration are normally automatically inlined by any conformant ANSI C++ compiler. The Std C++ lib doesn't use the inline keyword for std::list either.

* It's not 100% clear to me what the reorderUp/reorderDown methods are supposed to do. They need to be documented / explained. Or just move them to a subclass of List<T> which you then make local to saga.

* You added a List<T>::locate method. It returns "0" as an iterator. This is not correct -- 0 is not a valid iterator object!

* Besides, I'd prefer to emulate the Std C++ lib, and not add this locate method -- rather add a global find() template function which can be used with anything that implements iterators, not just lists

comment:6 by SF/h00ligan, 19 years ago

- if method "locate" returns "0" as iterator - that means "0" as _node for returning iterator - so you may compare such iterator with NULL to understand that locate - finds nothing ( return 0; construct iterator(0) ) - scummvm own "list" will be more flexible & extendable - it's not relying on custom Std C++ realization. So "emulation" apply restriction - it's all one that Std C++ List should be extended - I'm agree that reorderUp, reorderDown and comparitive Insert may be moved to List successor in saga section (and "locate" if You insist) - You quite right with inline usage - (it should be removed ) It helps me to see how inline works in debug version - reorderUp/reorderDown - sort existing list element according to comparison function

comment:7 by fingolfin, 19 years ago

- I still don't like returning a "0" iterator, at least not in the fashion you did. To make use of it, client code would have to implicitly rely on how precisely we implement the list iterators, which would be bad. In fact I just checked in code which fixes the "leak" in the implementation -- client code can't anymore compare a List::iterator to NULL.

- And I simply don't see the value of the locate() method, it does so little, and nothing which is not easily achieved by 1-2 lines of client code. ut if we add it, we should at least do it right.

- Note that ScummVMs own "List" may eventually be replaced by the std::list

- reorderUp / reorderDown don't seem to actually sort the list -- rather I think they are meant to be on a previously sorted list, after one item was changed (thus changing where it should be within the list). I.e. they allow to keep a sorted list sorted in a relatively efficient way. This is indeed a very special behaviour and should be moved to a subclass.

- Likewise, all the "CompareFunction" related stuff should be in a subclass.

- I checked in your optimized assigment operator, thanks!

Summing it up, your best route to go on from here is to move all the remaining stuff (assuming I am not overlooking anything here) into a "SortedList" subclasss in saga. Which would mean nothing is touched in common, so you could stick it back into your SAGA patch

by SF/h00ligan, 19 years ago

Attachment: List.2.patch.bz2 added

comment:8 by SF/h00ligan, 19 years ago

here is implementation of remove method (it works like stl list), it's not need for saga - only remove unfinished code

all other stuff was moved to saga/list.h thanks for recomendations

comment:9 by SF/h00ligan, 19 years ago

clarification: List.2.patch contains implementation of "remove" method. it is not required by saga engine, just makes List class more complete and conformant to STL

comment:10 by fingolfin, 19 years ago

Thanks, I added to CVS.

comment:11 by fingolfin, 19 years ago

Status: newclosed

comment:12 by digitall, 5 years ago

Component: --Other--
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