Opened 20 years ago

Closed 20 years ago

Last modified 6 years ago

#8345 closed patch

CVS scummvm x11 backend compile fix

Reported by: SF/njoly Owned by: SF/khalek
Priority: normal Component: Ports
Version: Keywords:
Cc: Game:


I just wanted to compile CVS scummvm with x11 backend, on my NetBSD amd64 workstation (where SDL does not work)q; and noticed the following compilation failure :

njoly@lanfeust [temp/scummvm]> gmake mkdir -p backends/x11/.deps g++ Wp,-MMD,"backends/x11/.deps/x11.d",-MQ,"backends/x11/x11.o",-MP -Wall -g -ansi -W -Wno-unused-parameter -O -Wuninitialized -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -pedantic -Wpointer-arith -Wcast-qual -Wconversion -Wshadow -Wimplicit -Wundef -Wnon-virtual-dtor -Wno-reorder -Wwrite-strings -fcheck-new -Wctor-dtor-privacy -DHAVE_CONFIG_H -DUNIX -DX11_BACKEND -DDISABLE_SAGA -DDISABLE_KYRA -I. -I. -I./common -I/usr/X11R6/include -Itest/cxxtest -c backends/x11/x11.cpp -o backends/x11/x11.o backends/x11/x11.cpp: In member function `virtual void OSystem_X11::setMouseCursor(const byte*, unsigned int, unsigned int, int, int, unsigned char)': backends/x11/x11.cpp:821: error: invalid conversion from `void*' to `byte*' gmake: *** [backends/x11/x11.o] Error 1

There is a `malloc' call without the needed `(byte *)' cast.

Hope this helps, Regards.

Ticket imported from: #976657. Ticket imported from: patches/450.

Attachments (1)

scummvm-x11backend.diff (500 bytes ) - added by SF/njoly 20 years ago.
Add missing malloc cast

Download all attachments as: .zip

Change History (10)

by SF/njoly, 20 years ago

Attachment: scummvm-x11backend.diff added

Add missing malloc cast

comment:1 by SF/khalek, 20 years ago

Status: newclosed

comment:2 by SF/khalek, 20 years ago

Applied. In future it would be nice if you could file patches under patches. Out of interest why does SDL not work for you? It works under Linux on amd64 using a 64 bit userland, and SDL at least works on IA32 netbsd from the look of things.

The X11 backend was originally written for use on ipaqs so it doesn't have several things like scaling support making it somewhat painful to use.

comment:3 by SF/khalek, 20 years ago

Owner: set to SF/khalek

comment:4 by SF/njoly, 20 years ago

Sorry, i didn't noticed there was patch section. Will do next time.

When using SDL backend on amd64, games crash (it works fine on i386) :

njoly@lanfeust [games/MONKEY2]> scummvm monkey2 Switched to configuration /home/njoly/.scummvmrc Looking for monkey2 Trying to start game 'Monkey Island 2: LeChuck's revenge' Fatal signal: Segmentation Fault (SDL Parachute Deployed)

For monkey2, by example, it occurs early in the first animation.

comment:5 by SF/njoly, 20 years ago

Owner: SF/khalek removed

comment:6 by SF/khalek, 20 years ago

Could you provide a backtrace? Also does this happen for other SDL applications or just ScummVM?

comment:7 by SF/khalek, 20 years ago

Owner: set to SF/khalek

comment:8 by SF/njoly, 20 years ago

Other SDL applications suffrered too.

I just reinstalled SDL, and recompiled scummvm from a fresh CVS checkout. Everything seems to work fine now ....

Problem gone, thanks.

comment:9 by digitall, 6 years ago

Component: Ports
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