Panning and volume
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Game:||Indiana Jones 4|
I didn't realize it until I started replaying some
games in preparation for 0.6.0, but sound effects are
softer in the current version of ScummVM than they are
in earlier versions. This is probably because of the
panning. When a sound isn't panned, vol_l and vol_r
won't ever exceed 127, so sound effects are muted, even
when they should be playing at full blast.
The more I think about that, the more wrong it seems.
As an experiment, the attached patch causes the panning
to affect at most one channel at a time. I was afraid
that this would affect the perceived volume badly, but
it sounds pretty ok to me.
Ticket imported from: #886786. Ticket imported from: patches/422.