I did a patch, which does exactly the same MT-32 setup,
the original interpreters did, except for the welcome
message and the pitch bend depth, as this is handled
dynamically in ScummVM and therefore wouldn't work the
way LEC did it. I modified DOSBox a bit, so I can write
several MIDI messages to a file. So I was able to find
out the setup procedure of all the SCUMM interpreters.
Actually there is no setup at all in Monkey Island, but
all V5 and V6 games use the same setup and earlier
games have no problem working with it as well.
Therefore there is no need to distinguish between
engine versions.
Ticket imported from: #818296. Ticket imported from: patches/388.
MT-32 setup as used in V5 and V6 games