more accurate MT-32 initialization
|Reported by:||SF/logicdeluxe||Owned by:||SF/jamieson630|
I did a patch, which does exactly the same MT-32 setup, the original interpreters did, except for the welcome message and the pitch bend depth, as this is handled dynamically in ScummVM and therefore wouldn't work the way LEC did it. I modified DOSBox a bit, so I can write several MIDI messages to a file. So I was able to find out the setup procedure of all the SCUMM interpreters. Actually there is no setup at all in Monkey Island, but all V5 and V6 games use the same setup and earlier games have no problem working with it as well. Therefore there is no need to distinguish between engine versions.
Ticket imported from: #818296. Ticket imported from: patches/388.