id summary reporter owner description type status priority component version resolution keywords cc game 8234 ALL: Storing mouse cursor info in savegames eriktorbjorn fingolfin "{{{#!Markdown When loading savegames in some games, e.g. Sam & Max, the mouse cursor is usually wrong directly afterwards. One particularly noticeable example is if you save on the U.S. map screen - where the cursor is a simple cross-hair thingy - and then go somewhere else and turn the mouse cursor into an inventory object, such as the dollar bills, before reloading the savegame. Not only will the mouse cursor be the wrong image, but the palette will be wrong for it as well. This patch simply stores some more cursor information than we used to do. Of course, that means a new savegame version. I don't know if it's worth doing that just for this change. The downside, of course, is that it will add another 8 KB to the savegame size. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#743228. Ticket imported from: patches/339. }}}" patch closed normal Engine: SCUMM Sam and Max