id summary reporter owner description type status priority component version resolution keywords cc game 8201 EGA LOOM: Text drawing hackery (don't apply) eriktorbjorn fingolfin "{{{#!Markdown This is a very incomplete - quite possibly buggy - attempt at fixing the EGA Loom intro. Please don't apply any of it to CVS unless you're sure of what you are doing, as I haven't even tried to do any regression testing. Two of the changes are to Scumm\_v5::decodeParseString\(\). Opcode 6 is changed to mean centered text instead of left-adjusted \(does that mean opcode 4 should mean left-adjusted?\), and opcode 10 \(which is used both for the copy protection screen and for the messenger nymph scene\) is stubbed. I have absolutely no idea what it's supposed to do. The third change is to CHARSET\_1\(\), and is an attempt to fix line breaking in the GF\_AFTER\_V3 case. Always setting \_charset->\_nextTop to 8 and \_charset->\_nextLeft to 0 makes no sense to me. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#727971. Ticket imported from: patches/306. }}}" patch closed normal Engine: SCUMM Loom