id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 8197,SDL/GL with SDL scalers,SF/luke_br,Kirben,"{{{#!Markdown Using hotswap\_gfx\_mode\(\) I have added the option on sdl\_gl.cpp to use the SDL scalers in a normal \(non-OpenGL\) window. Bilinear filtering with/without black borders uses an OpenGL window. The new key combinations: Ctrl + Alt + 1 => Bilinear Filtering on/off \(uses OGL window\) Ctrl + Alt + 2 => Don't fit game in screen \(uses OGL window\) Ctrl + Alt + 3 => Fit game in screen \(uses OGL window\) SDL backend compatible key combinations: Ctrl + Alt + 4 => GFX\_2XSAI \(uses SDL window\) Ctrl + Alt + 5 => GFX\_SUPER2XSAI \(uses SDL window\) Ctrl + Alt + 6 => ... ... Ctrl + Alt + 9 => GFX\_DOTMATRIX \(uses SDL window\) The 'Zoom' effect in the OpenGL backend no longer exists. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#723308. Ticket imported from: patches/302. }}}",patch,closed,normal,Graphics,,,,,