#8192 closed patch
CMI: Maybe fix for end credits crash
| Reported by: | eriktorbjorn | Owned by: | fingolfin |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Monkey Island 3 |
Description
While testing the blast text changes in the object line patch, I encountered a crash in the CMI end credits a few times. I could never find a reliable way to trigger it - it never happened unless I used the scalers - but I was able to catch it in the debugger once.
I think what's happening is that NutRenderer::drawChar() is drawing outside the buffer. The y + ty < 0 case that I added definitely does happen as the text scrolls off the screen. I'm not entirely sure about this, but at least it shouldn't hurt.
Ticket imported from: #713149. Ticket imported from: patches/297.
Attachments (1)
Change History (3)
by , 23 years ago
| Attachment: | nut-renderer-fix.diff added |
|---|
comment:1 by , 23 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:2 by , 7 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Monkey Island 3 |
Note:
See TracTickets
for help on using tickets.

Patch against a March 31 CVS snapshot