Opened 16 years ago

Closed 16 years ago

Last modified 8 months ago

#8175 closed patch

CMI: Verb coin hack

Reported by: eriktorbjorn Owned by: SF/khalek
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 3


I don't know if this is the correct fix to the problem
with CMI's verb coin being drawn behind the inventory
chest, but it's a starting point.

The problem is that the inventory chest is a "super
blast object", while the coin is merely an actor with
layer < 0. Currently blast objects (and blast text) are
the last things to be drawn. I believe the entire blast
object is redrawn every frame, in which case it will
always cover all the actors.

What this patch does is to move the drawing and
processing of the "upper" actors (i.e. those with layer
< 0) to after the drawing of the blast objects. The
drawing/processing of the other actors remains unchanged.

Ticket imported from: #689164. Ticket imported from: patches/280.

Attachments (1)

cmi-verb-coin.diff (2.0 KB) - added by eriktorbjorn 16 years ago.
Patch against a February 18 CVS snapshot

Download all attachments as: .zip

Change History (4)

Changed 16 years ago by eriktorbjorn

Attachment: cmi-verb-coin.diff added

Patch against a February 18 CVS snapshot

comment:1 Changed 16 years ago by SF/khalek

Owner: set to SF/khalek
Status: newclosed

comment:2 Changed 16 years ago by SF/khalek


comment:3 Changed 8 months ago by digitall

Component: Engine: SCUMM
Game: Monkey Island 3
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