CMI: Verb coin hack
|Reported by:||eriktorbjorn||Owned by:||SF/khalek|
|Cc:||Game:||Monkey Island 3|
I don't know if this is the correct fix to the problem with CMI's verb coin being drawn behind the inventory chest, but it's a starting point.
The problem is that the inventory chest is a "super blast object", while the coin is merely an actor with layer < 0. Currently blast objects (and blast text) are the last things to be drawn. I believe the entire blast object is redrawn every frame, in which case it will always cover all the actors.
What this patch does is to move the drawing and processing of the "upper" actors (i.e. those with layer < 0) to after the drawing of the blast objects. The drawing/processing of the other actors remains unchanged.
Ticket imported from: #689164. Ticket imported from: patches/280.