Opened 21 years ago

Closed 21 years ago

Last modified 5 years ago

#8175 closed patch

CMI: Verb coin hack

Reported by: eriktorbjorn Owned by: SF/khalek
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3


I don't know if this is the correct fix to the problem with CMI's verb coin being drawn behind the inventory chest, but it's a starting point.

The problem is that the inventory chest is a "super blast object", while the coin is merely an actor with layer < 0. Currently blast objects (and blast text) are the last things to be drawn. I believe the entire blast object is redrawn every frame, in which case it will always cover all the actors.

What this patch does is to move the drawing and processing of the "upper" actors (i.e. those with layer < 0) to after the drawing of the blast objects. The drawing/processing of the other actors remains unchanged.

Ticket imported from: #689164. Ticket imported from: patches/280.

Attachments (1)

cmi-verb-coin.diff (2.0 KB ) - added by eriktorbjorn 21 years ago.
Patch against a February 18 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 21 years ago

Attachment: cmi-verb-coin.diff added

Patch against a February 18 CVS snapshot

comment:1 by SF/khalek, 21 years ago

Owner: set to SF/khalek
Status: newclosed

comment:2 by SF/khalek, 21 years ago


comment:3 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Monkey Island 3
Note: See TracTickets for help on using tickets.