CMI: Verb coin hack
|Reported by:||eriktorbjorn||Owned by:||SF/khalek|
|Game:||Monkey Island 3|
I don't know if this is the correct fix to the problem
with CMI's verb coin being drawn behind the inventory
chest, but it's a starting point.
The problem is that the inventory chest is a "super
blast object", while the coin is merely an actor with
layer < 0. Currently blast objects (and blast text) are
the last things to be drawn. I believe the entire blast
object is redrawn every frame, in which case it will
always cover all the actors.
What this patch does is to move the drawing and
processing of the "upper" actors (i.e. those with layer
< 0) to after the drawing of the blast objects. The
drawing/processing of the other actors remains unchanged.
Ticket imported from: #689164. Ticket imported from: patches/280.