CMI: Walkbox experiment (don't apply)
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
|Game:||Monkey Island 3|
It looks like a lot of walkboxes in CMI are turned around, e.g. the supposedly upper corners are actually below the lower ones. This seems to be the cause for the bug which prevents Guybrush from picking up the cup in the cannibal village.
This experimental patch attempts to fix that in the simplest possible way. Question is, is it the right way to go? And is it sufficient? It has been pointed out - and I agree - that it really doesn't make sense for the game files to store the walkbox corners in different order for different boxes, so maybe the real problem is somewhere else?
Ticket imported from: #684732. Ticket imported from: patches/278.