CMI: Walkbox experiment (don't apply)
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
|Game:||Monkey Island 3|
It looks like a lot of walkboxes in CMI are turned
around, e.g. the supposedly upper corners are actually
below the lower ones. This seems to be the cause for
the bug which prevents Guybrush from picking up the cup
in the cannibal village.
This experimental patch attempts to fix that in the
simplest possible way. Question is, is it the right way
to go? And is it sufficient? It has been pointed out -
and I agree - that it really doesn't make sense for the
game files to store the walkbox corners in different
order for different boxes, so maybe the real problem is
Ticket imported from: #684732. Ticket imported from: patches/278.