Opened 16 years ago

Closed 16 years ago

Last modified 9 months ago

#8173 closed patch

CMI: Walkbox experiment (don't apply)

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 3


It looks like a lot of walkboxes in CMI are turned
around, e.g. the supposedly upper corners are actually
below the lower ones. This seems to be the cause for
the bug which prevents Guybrush from picking up the cup
in the cannibal village.

This experimental patch attempts to fix that in the
simplest possible way. Question is, is it the right way
to go? And is it sufficient? It has been pointed out -
and I agree - that it really doesn't make sense for the
game files to store the walkbox corners in different
order for different boxes, so maybe the real problem is
somewhere else?

Ticket imported from: #684732. Ticket imported from: patches/278.

Attachments (1)

cmi-boxtest.diff (1.2 KB) - added by eriktorbjorn 16 years ago.
Patch against a February 10 CVS snapshot

Download all attachments as: .zip

Change History (4)

Changed 16 years ago by eriktorbjorn

Attachment: cmi-boxtest.diff added

Patch against a February 10 CVS snapshot

comment:1 Changed 16 years ago by SF/ender

Owner: set to SF/ender
Status: newclosed

comment:2 Changed 16 years ago by SF/ender

This DOES seem to be the only solution, so I've applied it

comment:3 Changed 9 months ago by digitall

Component: Engine: SCUMM
Game: Monkey Island 3
Note: See TracTickets for help on using tickets.