Opened 21 years ago

Closed 21 years ago

Last modified 5 years ago

#8173 closed patch

CMI: Walkbox experiment (don't apply)

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3

Description

It looks like a lot of walkboxes in CMI are turned around, e.g. the supposedly upper corners are actually below the lower ones. This seems to be the cause for the bug which prevents Guybrush from picking up the cup in the cannibal village.

This experimental patch attempts to fix that in the simplest possible way. Question is, is it the right way to go? And is it sufficient? It has been pointed out - and I agree - that it really doesn't make sense for the game files to store the walkbox corners in different order for different boxes, so maybe the real problem is somewhere else?

Ticket imported from: #684732. Ticket imported from: patches/278.

Attachments (1)

cmi-boxtest.diff (1.2 KB ) - added by eriktorbjorn 21 years ago.
Patch against a February 10 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 21 years ago

Attachment: cmi-boxtest.diff added

Patch against a February 10 CVS snapshot

comment:1 by SF/ender, 21 years ago

Owner: set to SF/ender
Status: newclosed

comment:2 by SF/ender, 21 years ago

This DOES seem to be the only solution, so I've applied it anyway.

comment:3 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Monkey Island 3
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