id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 8163,CMI: SO_ACTOR_FREQUENCY (experimental),eriktorbjorn,SF/ender,"{{{#!Markdown This is an attempt at implementing the SO\_ACTOR\_FREQUENCY opcode, which is used whenever Guybrush inhales helium. The implementation is straightforward enough, but I'm a bit uncertain if I can really rely on \_actorToPrintStrFor the way I do, or if the desired rate should be passed as a parameter to playBundleSound\(\). The save/load stuff is untested, and I've heard the suggestion that we shouldn't update savegame format again for some time, so maybe this patch shouldn't be applied for some time yet? }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#671701. Ticket imported from: patches/268. }}}",patch,closed,normal,Engine: SCUMM,,,,,Monkey Island 3