CMI: SO_ACTOR_FREQUENCY (experimental)
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
|Game:||Monkey Island 3|
This is an attempt at implementing the SO_ACTOR_FREQUENCY opcode, which is used whenever Guybrush inhales helium.
The implementation is straightforward enough, but I'm a bit uncertain if I can really rely on _actorToPrintStrFor the way I do, or if the desired rate should be passed as a parameter to playBundleSound().
The save/load stuff is untested, and I've heard the suggestion that we shouldn't update savegame format again for some time, so maybe this patch shouldn't be applied for some time yet?
Ticket imported from: #671701. Ticket imported from: patches/268.