#8153 closed patch
CMI: Silencing the music
Reported by: | eriktorbjorn | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
The music keeps playing during the "The Monkeys Are Listening" screen. This patch fixes that by interpreting state music 1000 ("STATE_NULL") as a request to stop the music. (Actually it should fade the music out, but I don't know how to achieve that yet.)
I don't know if the same thing should apply to The Dig and Full Throttle as well, but it looks like the code could/should be a bit more unified for these three games...
Ticket imported from: #664890. Ticket imported from: patches/258.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | comi-silence.diff added |
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comment:2 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 3 |
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Patch against a January 8 CVS snapshot