Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#8153 closed patch

CMI: Silencing the music

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3


The music keeps playing during the "The Monkeys Are Listening" screen. This patch fixes that by interpreting state music 1000 ("STATE_NULL") as a request to stop the music. (Actually it should fade the music out, but I don't know how to achieve that yet.)

I don't know if the same thing should apply to The Dig and Full Throttle as well, but it looks like the code could/should be a bit more unified for these three games...

Ticket imported from: #664890. Ticket imported from: patches/258.

Attachments (1)

comi-silence.diff (589 bytes ) - added by eriktorbjorn 21 years ago.
Patch against a January 8 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 21 years ago

Attachment: comi-silence.diff added

Patch against a January 8 CVS snapshot

comment:1 by SF/ender, 21 years ago


comment:2 by SF/ender, 21 years ago

Owner: set to SF/ender
Status: newclosed

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Monkey Island 3
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