CMI: Silencing the music
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
|Cc:||Game:||Monkey Island 3|
The music keeps playing during the "The Monkeys Are Listening" screen. This patch fixes that by interpreting state music 1000 ("STATE_NULL") as a request to stop the music. (Actually it should fade the music out, but I don't know how to achieve that yet.)
I don't know if the same thing should apply to The Dig and Full Throttle as well, but it looks like the code could/should be a bit more unified for these three games...
Ticket imported from: #664890. Ticket imported from: patches/258.