Opened 17 years ago

Closed 17 years ago

Last modified 13 months ago

#8147 closed patch (outdated)

FT: missing sound effects (semi-working)

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Full Throttle

Description

It appears that several sound effects in Full Throttle
are keyed to certain animations, e.g. in the beginning
when the bartender is shaking your keys. Currently
ScummVM doesn't play these, even though there is code
in akos_increaseAnim() to handle them.

This patch is an attempt to enable the sounds, but it
isn't working quite as well as I was hoping yet. It's
playing the right sound effects (I think), but only
after a slight delay. Does anyone have any ideas what's
causing this?

Ticket imported from: #654463. Ticket imported from: patches/252.

Attachments (1)

ft-sounds.diff (1.2 KB ) - added by eriktorbjorn 17 years ago.
Patch against a December 15 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 17 years ago

Attachment: ft-sounds.diff added

Patch against a December 15 CVS snapshot

comment:1 by eriktorbjorn, 17 years ago

Aquadran has obsoleted this patch by making a more complete
implementation of akos_queCommand(). I can't wait to try it out.

comment:2 by eriktorbjorn, 17 years ago

Resolution: outdated
Status: newclosed

comment:3 by digitall, 13 months ago

Component: Engine: SCUMM
Game: Full Throttle
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