Opened 18 years ago

Closed 18 years ago

Last modified 2 years ago

#8123 closed patch

Possible simon2mp3 fix

Reported by: eriktorbjorn Owned by: Kirben
Priority: normal Component: Engine: AGOS
Version: Keywords:
Cc: Game: Simon the Sorcerer 1

Description

Enconding simon.wav to MP3 doesn't work very well for me. All the sounds come out as much too high-pitched. This is because lame assumes that the input is 44.1 KHz. This patch attempts to fix that, simply by outputting the individual WAV files directly for lame to read, instead of converting them to raw data.

It should be working for oggenc as well, but I wouldn't dare to use it since it dumps core on a failed assertion for me. I don't know if that's my fault or oggenc's.

Ticket imported from: #637005. Ticket imported from: patches/228.

Attachments (1)

simon2mp3.diff (894 bytes ) - added by eriktorbjorn 18 years ago.
Patch against a November 11 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 18 years ago

Attachment: simon2mp3.diff added

Patch against a November 11 CVS snapshot

comment:1 by Kirben, 18 years ago

I tested patch and it solves the problem with mp3 files in both simon1win and simon2win. Patch has been added to scummvm cvs. There is currently no ogg support in simon code.

comment:2 by Kirben, 18 years ago

Owner: set to Kirben
Status: newclosed

comment:3 by digitall, 2 years ago

Component: Engine: AGOS
Game: Simon the Sorcerer 1
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