Opened 21 years ago
Closed 21 years ago
Last modified 5 years ago
#8122 closed patch
Music tempo tuning
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
|Cc:||Game:||Sam and Max|
(This may need some discussion. Please don't apply right away.)
This patch increases the default MIDI temo and decreases the default AdLib tempo to improve the sync for Conroy's song in Sam & Max. My goal has been to make the animation of the singing animal heads in the background look right.
Can anyone see any reason not to use these tempos as default for all games? I've never heard what the originals sounded like, so I can't really judge what sounds right or wrong, but it doesn't make that much of a difference I think.
Oh, and I forgot to update the USAGE_STRING in gameDetector.cpp, so that one still lists the current default tempos.
Ticket imported from: #636494. Ticket imported from: patches/227.
Change History (6)
by , 21 years ago
comment:1 by , 21 years ago
Yes! It has been bothering me for ages that the MIDI tempo is too slow. It's really noticable (for me at least) in the monkey2 intro
comment:2 by , 21 years ago
So is everybody happy that this works with the correct tempo for all games?
comment:3 by , 21 years ago
comment:4 by , 21 years ago
|Status:||new → closed|
comment:5 by , 5 years ago
|Component:||→ Engine: SCUMM|
|Game:||→ Sam and Max|
Patch against a November 10 CVS snapshot