Opened 17 years ago

Closed 17 years ago

Last modified 10 months ago

#8122 closed patch

Music tempo tuning

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

(This may need some discussion. Please don't apply
right away.)

This patch increases the default MIDI temo and
decreases the default AdLib tempo to improve the sync
for Conroy's song in Sam & Max. My goal has been to
make the animation of the singing animal heads in the
background look right.

Can anyone see any reason not to use these tempos as
default for all games? I've never heard what the
originals sounded like, so I can't really judge what
sounds right or wrong, but it doesn't make that much of
a difference I think.

Oh, and I forgot to update the USAGE_STRING in
gameDetector.cpp, so that one still lists the current
default tempos.

Ticket imported from: #636494. Ticket imported from: patches/227.

Attachments (1)

tempo.diff (795 bytes ) - added by eriktorbjorn 17 years ago.
Patch against a November 10 CVS snapshot

Download all attachments as: .zip

Change History (6)

by eriktorbjorn, 17 years ago

Attachment: tempo.diff added

Patch against a November 10 CVS snapshot

comment:1 by SF/chuzwuzza, 17 years ago

Yes!
It has been bothering me for ages that the MIDI tempo is too
slow. It's really noticable (for me at least) in the monkey2
intro

comment:2 by SF/ender, 17 years ago

So is everybody happy that this works with the correct tempo for
all games?

comment:3 by SF/ender, 17 years ago

Applied then.

comment:4 by SF/ender, 17 years ago

Owner: set to SF/ender
Status: newclosed

comment:5 by digitall, 10 months ago

Component: Engine: SCUMM
Game: Sam and Max
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