Opened 21 years ago

Closed 21 years ago

Last modified 5 years ago

#8122 closed patch

Music tempo tuning

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max


(This may need some discussion. Please don't apply right away.)

This patch increases the default MIDI temo and decreases the default AdLib tempo to improve the sync for Conroy's song in Sam & Max. My goal has been to make the animation of the singing animal heads in the background look right.

Can anyone see any reason not to use these tempos as default for all games? I've never heard what the originals sounded like, so I can't really judge what sounds right or wrong, but it doesn't make that much of a difference I think.

Oh, and I forgot to update the USAGE_STRING in gameDetector.cpp, so that one still lists the current default tempos.

Ticket imported from: #636494. Ticket imported from: patches/227.

Attachments (1)

tempo.diff (795 bytes ) - added by eriktorbjorn 21 years ago.
Patch against a November 10 CVS snapshot

Download all attachments as: .zip

Change History (6)

by eriktorbjorn, 21 years ago

Attachment: tempo.diff added

Patch against a November 10 CVS snapshot

comment:1 by SF/chuzwuzza, 21 years ago

Yes! It has been bothering me for ages that the MIDI tempo is too slow. It's really noticable (for me at least) in the monkey2 intro

comment:2 by SF/ender, 21 years ago

So is everybody happy that this works with the correct tempo for all games?

comment:3 by SF/ender, 21 years ago

Applied then.

comment:4 by SF/ender, 21 years ago

Owner: set to SF/ender
Status: newclosed

comment:5 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Sam and Max
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