#8118 closed patch
SIMON: Sound bugfix
| Reported by: | eriktorbjorn | Owned by: | Kirben |
|---|---|---|---|
| Priority: | normal | Component: | Engine: AGOS |
| Version: | Keywords: | ||
| Cc: | Game: | Simon the Sorcerer 2 |
Description
The Simon games have problems with sounds interrupting each other. I'm not at all sure that this patch will completely prevent that, but it should at least make it much less likely to happen.
I've only tested it in Simon 2, where it makes some difference at the beginning of the intro and a lot of difference at the Insane Society, but I see no reason why it wouldn't work for Simon 1 as well.
Ticket imported from: #632518. Ticket imported from: patches/223.
Attachments (1)
Change History (4)
by , 23 years ago
| Attachment: | simon-sound.diff added |
|---|
comment:2 by , 23 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:3 by , 7 years ago
| Component: | → Engine: AGOS |
|---|---|
| Game: | → Simon the Sorcerer 2 |
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Patch against an October 31 CVS snapshot