LOOM: Masking problems (regression)
The Rusty fix causes regressions in at least two places: walking from the sandy beach into the forest, and Stoke leaving the room when locking "Rusty" up.
The former is fixable simply by reversing the order in which the walkboxes are probed, but no the latter. I've changed the fix so that it only applies to the one room where I know it's needed. It's an ugly thing to do, but it will have to do until someone can think of something better.
Ticket imported from: #627294. Ticket imported from: patches/208.