LOOM: Masking problems (regression)
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
The Rusty fix causes regressions in at least two
places: walking from the sandy beach into the forest,
and Stoke leaving the room when locking "Rusty" up.
The former is fixable simply by reversing the order in
which the walkboxes are probed, but no the latter. I've
changed the fix so that it only applies to the one room
where I know it's needed. It's an ugly thing to do, but
it will have to do until someone can think of something
Ticket imported from: #627294. Ticket imported from: patches/208.