#8103 closed patch
LOOM: Masking problems (regression)
| Reported by: | eriktorbjorn | Owned by: | SF/ender |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Loom |
Description
The Rusty fix causes regressions in at least two places: walking from the sandy beach into the forest, and Stoke leaving the room when locking "Rusty" up.
The former is fixable simply by reversing the order in which the walkboxes are probed, but no the latter. I've changed the fix so that it only applies to the one room where I know it's needed. It's an ugly thing to do, but it will have to do until someone can think of something better.
Ticket imported from: #627294. Ticket imported from: patches/208.
Attachments (1)
Change History (4)
by , 24 years ago
| Attachment: | loom-regression.diff added |
|---|
comment:1 by , 24 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:3 by , 8 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Loom |
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Patch against an October 22 CVS snapshot