id summary reporter owner description type status priority component version resolution keywords cc game 8102 OpenGL stuff changed (again) SF/luke_br SF/ender "{{{#!Markdown I now use a method for blitting the sdl\_tmpscreen on a texture \(see FB2GL::blit16\(\) in fb2opengl.h\). With this I didn't have to change much of the SDL original code. There is only one small problem: the end of screen get blurred when shaking. I tried to use a blackrectangle to fill it up, but that cause other problems in the screen \(?\). I will look that later. BTW, the mouse problem is solved. It happened because the rendering was slow. Now it's s faster. The new variable \_screenStart when set \(default is 30\) centers the screen in OpenGL mode. If it's value is 0 \(zero\), the game screen is streched vertically to fit the whole monitor screen. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#627178. Ticket imported from: patches/207. }}}" patch closed normal Graphics