OpenGL stuff changed (again)
|Reported by:||SF/luke_br||Owned by:||SF/ender|
I now use a method for blitting the sdl_tmpscreen on a
FB2GL::blit16() in fb2opengl.h).
With this I didn't have to change much of the SDL
There is only one small problem: the end of screen get
shaking. I tried to use a blackrectangle to fill it up,
but that cause other
problems in the screen (?). I will look that later.
BTW, the mouse problem is solved. It happened because
was slow. Now it's s faster.
The new variable _screenStart when set (default is 30)
centers the screen
in OpenGL mode. If it's value is 0 (zero), the game
screen is streched
vertically to fit the whole monitor screen.
Ticket imported from: #627178. Ticket imported from: patches/207.