Opened 22 years ago

Closed 22 years ago

Last modified 5 years ago

#8082 closed patch

stopTalkSound() possible bugfix

Reported by: eriktorbjorn Owned by: aquadran
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game:

Description

Currently, stopTalkSound() calls stopSfxSound() which stops all sounds, not just talk sounds. Couldn't we simply just stop the "talk channel" instead? Or does this break something?

It makes a difference in Full Throttle when kicking the piano.

Ticket imported from: #619275. Ticket imported from: patches/187.

Attachments (1)

stoptalksound.diff (434 bytes ) - added by eriktorbjorn 22 years ago.
Patch against an October 4 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 22 years ago

Attachment: stoptalksound.diff added

Patch against an October 4 CVS snapshot

comment:1 by SF/ender, 22 years ago

Owner: set to aquadran
Status: newclosed

comment:2 by SF/ender, 22 years ago

This was applied by aquadran - can you please assign to yourself and close 'em when you've applied? Thanks ::)

comment:3 by digitall, 5 years ago

Component: Engine: SCUMM
Note: See TracTickets for help on using tickets.