stopTalkSound() possible bugfix
|Reported by:||eriktorbjorn||Owned by:||aquadran|
Currently, stopTalkSound() calls stopSfxSound() which stops all sounds, not just talk sounds. Couldn't we simply just stop the "talk channel" instead? Or does this break something?
It makes a difference in Full Throttle when kicking the piano.
Ticket imported from: #619275. Ticket imported from: patches/187.