#8082 closed patch
stopTalkSound() possible bugfix
| Reported by: | eriktorbjorn | Owned by: | aquadran |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
Currently, stopTalkSound() calls stopSfxSound() which stops all sounds, not just talk sounds. Couldn't we simply just stop the "talk channel" instead? Or does this break something?
It makes a difference in Full Throttle when kicking the piano.
Ticket imported from: #619275. Ticket imported from: patches/187.
Attachments (1)
Change History (4)
by , 24 years ago
| Attachment: | stoptalksound.diff added |
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comment:1 by , 24 years ago
| Owner: | set to |
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| Status: | new → closed |
comment:2 by , 24 years ago
This was applied by aquadran - can you please assign to yourself and close 'em when you've applied? Thanks ::)
comment:3 by , 7 years ago
| Component: | → Engine: SCUMM |
|---|
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Patch against an October 4 CVS snapshot