id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 8077,SAM: sound fix,eriktorbjorn,fingolfin,"{{{#!Markdown I hope this is the final incarnation of the "stop old sound when a new one starts" hack that was introduced in patch \#601701 and further refined in patch \#616146. Now speech sounds should be completely excluded from the hack, i.e. they should neither stop other sounds, nor be stopped by them. To do this, I had to move the hack from startSfxSound\(\) to startTalkSound\(\), but that should be ok since that's the only function that calls startSfxSound\(\) anyway, as far as I could see. The patch makes a slight differece to the Sam & Max intro: The woman's voice no longer stops the powering-up sound of the mad scientist's death ray. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#617419. Ticket imported from: patches/182. }}}",patch,closed,normal,Engine: SCUMM,,,,,Sam and Max