#8077 closed patch
SAM: sound fix
| Reported by: | eriktorbjorn | Owned by: | fingolfin |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Sam and Max |
Description
I hope this is the final incarnation of the "stop old sound when a new one starts" hack that was introduced in patch #601701 and further refined in patch #616146.
Now speech sounds should be completely excluded from the hack, i.e. they should neither stop other sounds, nor be stopped by them. To do this, I had to move the hack from startSfxSound() to startTalkSound(), but that should be ok since that's the only function that calls startSfxSound() anyway, as far as I could see.
The patch makes a slight differece to the Sam & Max intro: The woman's voice no longer stops the powering-up sound of the mad scientist's death ray.
Ticket imported from: #617419. Ticket imported from: patches/182.
Attachments (1)
Change History (3)
by , 23 years ago
| Attachment: | soundfix.diff added |
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comment:1 by , 23 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:2 by , 7 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Sam and Max |

Patch against an October 1 CVS snapshot