SAM: sound fix
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Cc:||Game:||Sam and Max|
I hope this is the final incarnation of the "stop old sound when a new one starts" hack that was introduced in patch #601701 and further refined in patch #616146.
Now speech sounds should be completely excluded from the hack, i.e. they should neither stop other sounds, nor be stopped by them. To do this, I had to move the hack from startSfxSound() to startTalkSound(), but that should be ok since that's the only function that calls startSfxSound() anyway, as far as I could see.
The patch makes a slight differece to the Sam & Max intro: The woman's voice no longer stops the powering-up sound of the mad scientist's death ray.
Ticket imported from: #617419. Ticket imported from: patches/182.