Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#8065 closed patch

_sfxMode bugfix

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

This patch should fix a sound bug that was probably introduced by patch #608226. (So it's all my fault, really. :-)

One way to trigger the bug is at the Dinosaur Bungie memorial in Sam & Max. If you push the button to make Rex speak, while he's already speaking, he will start over from the beginning, but the old sound isn't turned off before the new one starts.

Of course, according to bug #556558, Rex should just stop talking, not start over again. I'm still looking into that one.

Ticket imported from: #614223. Ticket imported from: patches/170.

Attachments (2)

sfxmode.diff (1.7 KB ) - added by eriktorbjorn 22 years ago.
Patch against a September 24 CVS snapshot
samnmax.s36 (65.1 KB ) - added by eriktorbjorn 22 years ago.
Savegame near Rex

Download all attachments as: .zip

Change History (5)

by eriktorbjorn, 22 years ago

Attachment: sfxmode.diff added

Patch against a September 24 CVS snapshot

by eriktorbjorn, 22 years ago

Attachment: samnmax.s36 added

Savegame near Rex

comment:1 by SF/ender, 22 years ago

Owner: set to SF/ender
Status: newclosed

comment:2 by SF/ender, 22 years ago

Cheers :) If you fix the loop problem with Rex, let me know.

See? There ARE still small bugs with sam and max left. <g>

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Sam and Max
Note: See TracTickets for help on using tickets.