Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#8044 closed patch

Sam & Max sound fix

Reported by: eriktorbjorn Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

The first time you ask Conroy about his toupee (this a generic question, not a question on a specific topic), and every time you try to approach him when he's disguising himself as a bigfoot, the script will try to start two sounds (one of mode 1 and one of mode 2) simultaneously using the talkSound() mechanism.

This patch extends the talkSound() mechanism enough so that it can keep track of one sound of each mode, instead of just one sound.

I've only seen this phenomenon in Sam & Max. The patch works well enough for that, and I don't see any way it could possibly break anything else.

Ticket imported from: #608226. Ticket imported from: patches/149.

Attachments (2)

samsound.diff (2.1 KB ) - added by eriktorbjorn 22 years ago.
Patch against a September 11 CVS snapshot
samnmax.s31 (61.9 KB ) - added by eriktorbjorn 22 years ago.
Savegame when meeting Conroy at the bigfoot party

Download all attachments as: .zip

Change History (5)

by eriktorbjorn, 22 years ago

Attachment: samsound.diff added

Patch against a September 11 CVS snapshot

by eriktorbjorn, 22 years ago

Attachment: samnmax.s31 added

Savegame when meeting Conroy at the bigfoot party

comment:1 by fingolfin, 22 years ago

Owner: set to fingolfin
Status: newclosed

comment:2 by fingolfin, 22 years ago

Looks fine.

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Sam and Max
Note: See TracTickets for help on using tickets.