Opened 22 years ago

Closed 22 years ago

Last modified 5 years ago

#8040 closed patch

Partial workaround for bug #566062

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game:

Description

This patch causes the Adlib music to be restarted after loading a savegame.

This is by no means a perfect solution to the problem. It doesn't even try to start the music from the correct position (you could do that with scan() instead of jump(), but the results really aren't much better), and it doesn't take scripted music changes into consideration.

Still, it's a marked improvement over the horrid noises I usually get without the patch.

The proper fix would probably be to store the Adlib instrument data, or at least information on where to find it, in the savegame, but I don't want to break savegame compatibility.

Ticket imported from: #607677. Ticket imported from: patches/145.

Attachments (1)

musichack.diff (920 bytes ) - added by eriktorbjorn 22 years ago.
Patch against a September 10 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 22 years ago

Attachment: musichack.diff added

Patch against a September 10 CVS snapshot

comment:1 by Kirben, 22 years ago

Patch added to cvs

comment:2 by Kirben, 22 years ago

Status: newclosed

comment:3 by digitall, 5 years ago

Component: Engine: SCUMM
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