This patch attempts to fix the MI2 music bug pointed
out in bug report #551028 ("MI2: mojo music not played
correctly"). It does so by looking at a previously
unhandled SysEx command which I believe should turn
parts on or off. It's guesswork, of course, but it
seems to be doing the right thing, and I haven't seen
it break anything else so far.
(Neither DotT nor Sam&Max seem to use this feature at
all, and I've only seen FOA use it to turn parts on
that already were.)
Apart from the swamp, other places where you can hear
the difference include the graveyard and the room with
the three sleeping pirates. I'm not attaching any
savegames since these places can all be found at the
very beginning of the game.
Ticket imported from: #606318. Ticket imported from: patches/141.
Patch against a September 3 CVS snapshot