MI2 music fix (see bug report #551028)
|Reported by:||eriktorbjorn||Owned by:||SF/chuzwuzza|
|Cc:||Game:||Monkey Island 2|
This patch attempts to fix the MI2 music bug pointed out in bug report #551028 ("MI2: mojo music not played correctly"). It does so by looking at a previously unhandled SysEx command which I believe should turn parts on or off. It's guesswork, of course, but it seems to be doing the right thing, and I haven't seen it break anything else so far.
(Neither DotT nor Sam&Max seem to use this feature at all, and I've only seen FOA use it to turn parts on that already were.)
Apart from the swamp, other places where you can hear the difference include the graveyard and the room with the three sleeping pirates. I'm not attaching any savegames since these places can all be found at the very beginning of the game.
Ticket imported from: #606318. Ticket imported from: patches/141.