#7963 closed patch (outdated)
OpenGL render support in SDL render
| Reported by: | SF/luke_br | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Graphics |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
Adds OpenGL render support in the new sdl.cpp (from 4th of May, 2002). Advantages: bilinear filtering in fullscreen mode without loss of speed with 3d OpenGL accelerators.
It needs the fb2opengl.h routines (it's being sent too).
Ticket imported from: #552608. Ticket imported from: patches/68.
Attachments (1)
Change History (7)
comment:1 by , 24 years ago
| Owner: | set to |
|---|
comment:2 by , 24 years ago
| Owner: | removed |
|---|
comment:3 by , 24 years ago
comment:4 by , 24 years ago
I wonder if this will still apply against current CVS?
Also, what does the patch do if OpenGL is not supported - can it still fallback to the "traditional" output?
comment:5 by , 24 years ago
| Resolution: | → outdated |
|---|---|
| Status: | new → closed |
comment:6 by , 8 years ago
| Component: | → Graphics |
|---|
Note:
See TracTickets
for help on using tickets.

Please do not assign things directly to team members.
Returning to pool (I don't have an OpenGL card to test with ATM)