#7953 closed patch
MI1 (256 color, floppy) patch
| Reported by: | SF/mnepomuk | Owned by: | SF/ender |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Monkey Island 1 |
Description
Hi,
this little patch makes Monkey Island 1 (256 color floppy game, SCUMM V5.0.16) playable. It solves the start crash, o5_actorset, timing and sound problem.
Most rooms are ok. Use the id "monkeyf".
Known errors (so far tested):
- operation 0x11 of o5_actorset has only one byte as parameter (what's the meaning of operation 0x11 ?) - little scaling error if the actor is far away - navigation in the forest is not working (you click on the right path and the actor is running to the left and so on). - no sound and no sfx
It applies with "patch -p2 < mi1f.diff" in the scummvm directory.
Mikesch
Ticket imported from: #548281. Ticket imported from: patches/58.
Attachments (1)
Change History (4)
by , 24 years ago
comment:1 by , 24 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:2 by , 24 years ago
Applied - thanks a lot! :)
I've renamed the target to monkeyvga just to avoid confusion - so we have monkey/monkey1 for cdrom, monkeyvga for VGA floppy and monkeyEGA for EGA floppy.
comment:3 by , 8 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Monkey Island 1 |

MI1 (256 color, floppy) patch