id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 7851,SCI: QFG1VGA - missing magic menu during combat,misterhands,wjp,"{{{#!Markdown QFG1 VGA SCUMMVM 1.6.0git2002-g76ff4c7 Win 64 The problem is that a Fighter character doesn't have access to the alternate/magic menu during combat. If you try to call it using the 5 key on the numpad, or by clicking on the star icon at the center, ego stops fighting and runs. A Thief character \(and of course a Magic user\) on the other hand works correctly : you have the main combat menu and you can switch to the magic menu, even if you have the Magic attribute to 0 and have no spell at all. Also to run you normally have to select the RUN action, not the central icon. There is no restriction in the game on creating a fighter that can cast spells, but being unable to actually use them in combat kind of makes it useless and makes no sense. What's more, the game manual states that all 3 classes can access the magic menu. See the pic of the relevant page I have uploaded. In the archive you will also find 2 savegames at the Goblin central combat training zone, one Thief, one Fighter, for easy comparison. ""Use"" the bush to enter combat. The original interpreter behaves exactly the same way so this is probably yet\_another\_script\_bug, and a major one IMO. So it would be nice if the SCI team could investigate this issue and make one of those magic script patches for it \! Thank you }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#3578745. Ticket imported from: feature-requests/667. }}}",feature request,closed,normal,Engine: SCI,,wontfix,,,Quest for Glory 1