Opened 10 years ago

Closed 10 years ago

Last modified 7 months ago

#7731 closed enhancement (wontfix)

Wii : SDL Wii and DVDX

Reported by: SF/msoles7 Owned by: dhewg
Priority: normal Component: Port: Wii
Keywords: Cc:
Game:

Description

I found both libraries that should give the Wii version it's full potential.

http://www.wiibrew.org/wiki/SDL_Wii

http://www.wiibrew.org/wiki/DVDX

The SDL Wii is a must have for the Wii development, since the original ScummVM is written on SDL libraries.
And DVDX is an interesting concept, allowing files to be read on burnt DVD-R's via the Wii's disk drive.

Ticket imported from: #2831061. Ticket imported from: feature-requests/547.

Change History (7)

comment:1 Changed 10 years ago by lordhoto

I'll assign this one to our Wii porter so he might spend this one some attention.

comment:2 Changed 10 years ago by lordhoto

Owner: set to dhewg

comment:3 Changed 10 years ago by fingolfin

Hm, this request seems a bit vague to me... How about explaining a bit *why* those libs are a "must have", i.e., why dhweg should invest time looking into them? :-). In particular, how does "SDL Wii" differ from SDL -- does it differ at all? (Side note: If it differs, then I wonder, why they didn't get those changes merged into SDL ? :).

comment:4 Changed 10 years ago by dhewg

"must have" is indeed a bit vague ;)

SDL for Wii came a long way, and seems to work for some coders, it just wasn't around when I started this port. In the end it's just converting pixel data to GX textures, just like my ScummVM Wii backend does now. I don't see any gain, in fact we have one layer less atm. Or am I missing something?

ISO9660 support via DVDX is supported by ScummVM for ~7 months now: https://sourceforge.net/apps/trac/scummvm/changeset/35930

comment:5 Changed 10 years ago by dhewg

No gain in doing so

comment:6 Changed 10 years ago by dhewg

Resolution: wontfix
Status: newclosed

comment:7 Changed 7 months ago by digitall

Component: Port: Wii
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