Opened 12 years ago

Closed 12 years ago

Last modified 2 years ago

#7640 closed enhancement

Interpolation

Reported by: SF/muyfa666 Owned by:
Priority: normal Component: Graphics: Scalers
Keywords: Cc:
Game:

Description

All the scalers do a good job at making the classics look fresh, but it's a bit too much for my taste. Is it possible to add simple interpolation to the graphics to round them off a bit?

Ticket imported from: #2002005. Ticket imported from: feature-requests/456.

Change History (13)

comment:1 by fingolfin, 12 years ago

Component: Engine: SCUMM

comment:2 by fingolfin, 12 years ago

What do you mean with "simple interpolation" ? It's not possible to act on such a vague request :-).

However, we already provide a wide range of scalers, and are unlikely to add more at this time, unless there are very good reasons.

comment:3 by SF/muyfa666, 12 years ago

It's a bit hard to explain as english is not my native language.

An exemple: The Super Nes emulator Zsnes have a graphics choice that is named interpolation. It smoothes out the graphics a bit to make it less "pixely". That's what I'm asking about. Sorry if it's vague.

comment:4 by fingolfin, 12 years ago

But you are aware that we already offer several such scalers? Like HQ2x/3x, AdvMame2x/3x, 2xSai, SuperEagle, ... Did you try all of them?

comment:5 by SF/muyfa666, 12 years ago

Yes, I tried them all, and don't get me wrong, I'm not complaining. It's just that the available scalers enhance the graphics a bit too much, so I was just hoping for a little more low-key scalers.

comment:6 by jvprat, 12 years ago

I guess he's referring to linear interpolation.

comment:7 by SF/kaminari, 12 years ago

Sounds like scanline interpolation to me. Another guess? :)

comment:8 by eriktorbjorn, 12 years ago

The ZSNES documentation is pretty vague:

"Interpolation - Enable interpolation, a simple filter that smooths the image and makes it appear less pixellated. This is software-driven and can be accelerated with MMX support."

(The other filters mentioned by the documentation are "Bilinear Filter", "NTSC", "2xSaI", "Super Eagle", "Super 2xSaI", "HQ2X", "HQ3X", and "HQ4X".)

But ZSNES is written largely in assembly, so I'm not even going to hazard a guess to what it means.

comment:9 by sev-, 12 years ago

Ola, could you be a bit more specific? I.e. provide exact shortcut, or quotation from ZSNES documentation, so we will understand what exactly you have in mind?

comment:10 by sev-, 12 years ago

Status: newpending

comment:11 by SF/sf-robot, 12 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

comment:12 by SF/sf-robot, 12 years ago

Status: pendingclosed

comment:13 by digitall, 2 years ago

Component: Graphics: Scalers
Note: See TracTickets for help on using tickets.