Opened 11 years ago

Last modified 7 months ago

#7621 new enhancement

PSP: Analog movement resetting full brightness to screen

Reported by: hkzlab Owned by: joostp
Priority: normal Component: Port: PSP
Keywords: Cc:
Game:

Description

On the actual revision of scummvm (svn 30831) the analog nub movement on the psp doesn't reset the screen to full brightness when in power saving state.
It would be nice to having it reset the screen to normal brightness.

Ticket imported from: #1889942. Ticket imported from: feature-requests/437.

Change History (6)

comment:1 Changed 11 years ago by joostp

The resetting of the dim timer is actually handled "automatically" on button-press by the firmware as far as I know.
For some reason the analog nub is excluded from this. I think most games just explicitly reset it when there's some analog movement, and it shouldn't be too hard for us to do the same... I will look into this as time permits.

In the meantime, you can, of course, disable dimming in the system settings of your PSP (prior to running ScummVM). :)

comment:2 Changed 11 years ago by joostp

Owner: set to joostp

comment:3 Changed 11 years ago by hkzlab

I just found out that the problem arises only when scummvm is used on kernels 3.XX,
when used on a 1.50 kernel (or loaded as a 1.50 hb on a Custom Firmware) the problem doesn't
present, as the analog movement resets the screen brightness.

comment:4 Changed 11 years ago by fingolfin

Summary: [PSP] Analog movement resetting full brightness to screenPSP: Analog movement resetting full brightness to screen

comment:5 Changed 19 months ago by csnover

Component: Ports

comment:6 Changed 7 months ago by digitall

Component: PortsPort: PSP
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