Opened 17 years ago

Closed 4 years ago

#7621 closed feature request (worksforme)

PSP: Analog movement resetting full brightness to screen

Reported by: hkzlab Owned by: sev-
Priority: normal Component: Port: PSP
Version: Keywords:
Cc: Game:

Description

On the actual revision of scummvm (svn 30831) the analog nub movement on the psp doesn't reset the screen to full brightness when in power saving state. It would be nice to having it reset the screen to normal brightness.

Ticket imported from: #1889942. Ticket imported from: feature-requests/437.

Change History (7)

comment:1 by joostp, 17 years ago

The resetting of the dim timer is actually handled "automatically" on button-press by the firmware as far as I know. For some reason the analog nub is excluded from this. I think most games just explicitly reset it when there's some analog movement, and it shouldn't be too hard for us to do the same... I will look into this as time permits.

In the meantime, you can, of course, disable dimming in the system settings of your PSP (prior to running ScummVM). :)

comment:2 by joostp, 17 years ago

Owner: set to joostp

comment:3 by hkzlab, 17 years ago

I just found out that the problem arises only when scummvm is used on kernels 3.XX, when used on a 1.50 kernel (or loaded as a 1.50 hb on a Custom Firmware) the problem doesn't present, as the analog movement resets the screen brightness.

comment:4 by fingolfin, 17 years ago

Summary: [PSP] Analog movement resetting full brightness to screenPSP: Analog movement resetting full brightness to screen

comment:5 by csnover, 7 years ago

Component: Ports

comment:6 by digitall, 6 years ago

Component: PortsPort: PSP

comment:7 by sev-, 4 years ago

Owner: changed from joostp to sev-
Resolution: worksforme
Status: newclosed

Closing as "works for me"

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