#7568 closed feature request (worksforme)
SYMBIAN - Does not scale up to take up 320x200 pixels
| Reported by: | SF/davidpartay | Owned by: | anotherguest |
|---|---|---|---|
| Priority: | normal | Component: | Port: Symbian |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
I've just got a new Nokia E65, with a 240x320 screen, but SCUMM runs at probably half those dimensions.
The phone is using S60 v3.
I poked around in the data files, and found a line relating to something to stretch to display, but could not modify the file to test it.
Ticket imported from: #1728012. Ticket imported from: feature-requests/384.
Change History (5)
comment:1 by , 19 years ago
| Owner: | set to |
|---|
comment:2 by , 19 years ago
comment:3 by , 19 years ago
Hi! Answers to your question is here: http://wiki.scummvm.org/index.php/SymbianOS_FAQ and How can I switch between Joy/Key/Cursor and Shrink/Zoom/Upscale modes for SXX devices?
comment:4 by , 19 years ago
| Resolution: | → worksforme |
|---|---|
| Status: | new → closed |
comment:5 by , 8 years ago
| Component: | → Port: Symbian |
|---|
Note:
See TracTickets
for help on using tickets.

Virtually all games supported by ScummVM require a 320x240 resolution anyway. So to solve your problem, no upscaling is needed, only the downscaling has to be disabled -- from how it sounds, screen rotation is what you need?