Opened 13 years ago

Closed 13 years ago

Last modified 11 months ago

#7530 closed enhancement (wontfix)

Mouse detection in fullscreen for Wiimote

Reported by: SF/lemmy64 Owned by:
Priority: normal Component: Port: Wii
Keywords: Cc:
Game:

Description

So since the Wii is out the Wiimote could be the
ultimate userinterface for point and click adventures.
I am playing many of my old games an my plasma tv with
it. But its annoying that i have play it in windowed
mode because the mouse-captureing in fullscreen is not
allowing a pointerdevice wich delivers absolute coords.
Maybe you can make that possible in one of the next
releases to use the Wiimote in fullscreen also.

greetings, Tom

PS: ScummVM rocks... on my DS lite and my
Notebook with my 107 cm plasma connected.

Ticket imported from: #1628294. Ticket imported from: feature-requests/346.

Change History (4)

comment:1 by salty-horse, 13 years ago

I don't think this is a problem with ScummVM. When the resolution changes, it's logical that the mouse coordinates should change as well.

Tom, how are you sending the wii/mouse data to ScummVM? If you scale it according to the current screen resolution before sending, it should work.

comment:2 by fingolfin, 13 years ago

Resolution: wontfix
Status: newclosed

comment:3 by fingolfin, 13 years ago

This is, if at all, a SDL issue, not a ScummVM one.

comment:4 by digitall, 11 months ago

Component: Port: Wii
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