Opened 16 years ago
Closed 16 years ago
Last modified 4 years ago
#7519 closed feature request
Touche: Aspect Ratio Correction
|Reported by:||SF/noizert||Owned by:||sev-|
Touché runs at 640x400 right now. Request for running at 640x480.
Ticket imported from: #1595534. Ticket imported from: feature-requests/335.
Change History (11)
by , 16 years ago
comment:1 by , 16 years ago
In order to prevent duplicated work/effort, I did some of the necessary changes to enable ASR in this resolution a few days ago.
Patch needs more testing and some functions should get renamed before this get applied.
comment:2 by , 16 years ago
Er... I meant ARC and not ASR, of course :)
comment:3 by , 16 years ago
comment:4 by , 16 years ago
Clipper software logo looks like a circle, not oval, so I suppose, that the game was designed to run in 640x400. Gregory? (unassign yourself even if the answer is positive, I'll enable correction in SDL backend if it is really needed)
comment:5 by , 16 years ago
Indeed, the game was designed to run in 640x400, but in a fullscreen mode. So, on "modern displays" in a windowed mode, the image still looks "squashed" compared to the original running under DOS. That's why I initially thought enabling ARC could be interesting.
Anyway, my first idea (even before that patch tracker got opened) was to bring this to -devel. What do you think ?
comment:6 by , 16 years ago
What should be brought to -devel? Possibility to run with ARC? You, as the engine expert decide. So I take it as aye, and will implement today, right?
comment:7 by , 16 years ago
Implemented in SVN.
comment:8 by , 16 years ago
|Status:||new → closed|
comment:9 by , 16 years ago
It would be nice to rename stretch200To240, update the function comment and update the README as well.
comment:10 by , 4 years ago
|Component:||→ Engine: Touche|
WIP patch for enabling ASR in non 320x200 resolutions