Opened 17 years ago
Closed 17 years ago
Last modified 4 years ago
#7489 closed feature request
GUI: Support non-ASCII characters
|Reported by:||SF/uweryssel||Owned by:||sev-|
In game launcher and directory browser a font is used (defined in newfont.cpp), which has only chars for the first 128 characters. This causes spaces in strings (directory names), which contains ASCII codes above 128, e.g. ä,ö,ü, etc.
The old font (scummfont.cpp) had characters above 128, but in my case it contained a wrong character set (DOS?).
I need a Latin 1 char set for my AmigaOS-Port, which is almost the same as the ISO-8859-1 charset.
Is there a plan to extend this font to support different charsets or at least ISO-8859-1?
Ticket imported from: #1482117. Ticket imported from: feature-requests/305.
Change History (5)
comment:1 by , 17 years ago
|Priority:||normal → low|
|Summary:||Support of ASCII codes >128 in Game Launcher → GUI: Support non-ASCII characters|
comment:2 by , 17 years ago
comment:3 by , 17 years ago
Implemented in 0.9.0
comment:4 by , 17 years ago
|Status:||new → closed|
comment:5 by , 4 years ago
We currently have no plans to add consistent support for non-ASCII characters to the GUI code. Doing so reliably and in a portable fashion is a quite non-trivial task, plus we'd have to agree on a fontset (unicode support is pretty much out of the question for now, unless somebody can point us to a low weight, portable solution).
But see also FR #887623.