id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 7439,BS1: Invert stereo channels for traffic sounds in Rue Jarry,SF/helh,eriktorbjorn,"{{{#!Markdown Concerning Broken Sword 1: This is a problem I've already experienced with the original game, so it is nothing ScummVM specific, but it could be fixable with ScummVM. In Rue Jarry, in front of Nico's apartment, you can see cars passing by on the left side of the scene, accompanied by some stereo sounds of them passing by. The problem is, whenever a car or truck/lorry passes by, the sound goes in the opposite direction. So when a car passes by from left to right, you hear a sound of a car passing by from right to left, exactly opposite to what you see. Same with the trucks. Some time ago I thought this was a problem with my setup, but this is not the case, in every other program I've tested the channels aren't inverted. Even tested this on two different computers. I've tried three different versions: Original German Version German Sold-Out Version English Sold-Out Version Every one of them has the same issue with these inverted traffic sounds. And of course there's no difference with ScummVM. First of all, could someone confirm this kind of ""sound bug""? I don't think this is an issue only present in those three versions. Secondly, this would be easily\(?\) fixable by inverting the left and right channel of those sounds in this scene. If it isn't possible to change sounds for just one scene, I think it wouldn't even make a difference to invert those sounds globally, as there aren't any other scenes where you can see AND hear cars passing by as far as I can remember. These traffic sounds are at least used again inside Nico's appartment and in front of Hotel Ubu though. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1266599. Ticket imported from: feature-requests/255. }}}",feature request,closed,normal,Engine: Sword1,,fixed,original,,Broken Sword 1